Glxgears is not a Benchmark: Difference between revisions

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Note that there is now beta r300 dri module that supports 3D acceleration with Radeon 9500 and above. (Tested by this paragraphs's writer on R9600XT.) Although it is really an initial thing so don't expect it to work with decent commercial games. (Tested with Tuxracer and Devil Whiskey, both worked fine, unfortunately a bit slower).  
Note that there is now beta r300 dri module that supports 3D acceleration with Radeon 9500 and above. (Tested by this paragraphs's writer on R9600XT.) Although it is really an initial thing so don't expect it to work with decent commercial games. (Tested with Tuxracer and Devil Whiskey, both worked fine, unfortunately a bit slower).  
The [http://wiki.x.org/wiki/VideoDriverFAQ Driver FAQ] at X.org claims that this driver is now available as part of X.org R6.9 and R7.0.
The [http://wiki.x.org/wiki/VideoDriverFAQ Driver FAQ] at X.org claims that this driver is now available as part of X.org R6.9 and R7.0.
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==Debunking the Myth (fglrx updates)==
==Debunking the Myth (fglrx updates)==

Revision as of 17:16, 18 April 2006

glxgears is an OpenGL program that reports FPS (frames per second) numbers. However, it is a very limited 'test'. Unlike most modern 3D games glxgears:

  • has an extremely low vertex/polygon count
  • does no texturing at all
  • only simple, flat shading is used (except inside the hole in each gear is simple smooth shading)
  • all vertex data is stored in a display list, so almost nothing passes between host CPU and video card once rendering is started. This mostly implies video card fill rate is limited. But, see next point.
  • the default window size is 300x300, a large part of which is not even rendered into, so it's not even a good fill rate test
  • the entire render step consists of only 21 OpenGL functions calls, of which only 6 are unique. This is not a very good OpenGL API stress test. Something like glean would be better.

So to summarize, glxgears only tests a small part of what you typically see in a 3D game. You could have glxgears FPS performance increase, but your 3D game performance decrease. Likewise, you could have glxgears performance decrease and your 3D game performance increase.

(Information taken from posts by Septor and dataangel - Thanks!).


Debunking the Myth (radeon vs fglrx)

Your FPS numbers went up after you loaded the fglrx driver! This is not because the radeon driver "sucks." This is due to the activation of *HARDWARE* acceleration since the 'radeon' driver has no 3D acceleration. Your 'radeon' driver was using your CPU and the Indirect MESA OpenGL library. Your 'fglrx' driver is using your Radeon VPU. Imagine that!


Note that there is now beta r300 dri module that supports 3D acceleration with Radeon 9500 and above. (Tested by this paragraphs's writer on R9600XT.) Although it is really an initial thing so don't expect it to work with decent commercial games. (Tested with Tuxracer and Devil Whiskey, both worked fine, unfortunately a bit slower). The Driver FAQ at X.org claims that this driver is now available as part of X.org R6.9 and R7.0.

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Debunking the Myth (fglrx updates)

Your FPS numbers went up/down after you loaded the latest version! This is not because there was a change in the driver. Since the program is so wild and sensitive to load (since it barely uses any computational power), any 100+ FPS increase or decrease can easily be attributed to a music program or OpenOffice document you have open. You can also wildy change FPS in glxgears by simply unfocusing the window. Want a 1000FPS increase?? UNFOCUS THE WINDOW! Of course this is meaningless, since you can't enjoy Doom3 if you can't see the window.


Debunking the Myth (glxgears is a benchmark)

glxgears is not a benchmark.

You can use it to show that DRI works, but it does not even test that well. There's glxinfo or your Xorg.0.log to tell you if DRI was enabled as well.


Check fglrx install status

# fglrxinfo
# glxinfo
# vi /var/log/Xorg.0.log
# dmesg

Use any of those commands to view the status of the fglrx module. Did it initilize correctly? Did it load DRI? Look in those files. If glxinfo reports direct rendering as "no" or the OpenGL renderer as "Mesa", then you are currectly using software (un-accelerated) rendering.