Performance Issues: Difference between revisions

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I’m not wtorhy to be in the same forum. ROTFL
The '''fglrx''' driver is not known for its speedy 2D or 3D performance, but there are ways to improve it.
 
==2D==
If you suffer from slow 2D speed it might help to set
 
Option "XaaNoOffscreenPixmaps"                "true"
 
in the fglrx device section of ''/etc/X11/xorg.conf''.
 
This might also help the pixel errors in the lower right corner that occur on some machines.
It disables 2D acceleration almost completly and let the CPU do all the rendering. Hopefully the driver will provide better XRender acceleration soon.
 
Is required to run compiz.
 
==3D==
If you plan to run Wine, you may need to tell fglrx to not corrupt the fs register.
To do this, add the line:
<pre>
Option "UseFastTLS" "2"
</pre>
to the "Device" section in ''/etc/X11/xorg.conf''.  This supposedly causes about a 10% hit in opengl benchmark scores, but at least things don't crash.  See also http://wiki.winehq.org/fglrx and http://www2.ati.com/drivers/firegl/readme0325.txt
 
This issue has since been fixed in Wine.  However, some native Linux games ported toolkits branched from older versions of Winelib, such as Cider, are still sensitive to this bug.

Latest revision as of 05:21, 17 March 2013

The fglrx driver is not known for its speedy 2D or 3D performance, but there are ways to improve it.

2D

If you suffer from slow 2D speed it might help to set

Option		"XaaNoOffscreenPixmaps"                "true"

in the fglrx device section of /etc/X11/xorg.conf.

This might also help the pixel errors in the lower right corner that occur on some machines. It disables 2D acceleration almost completly and let the CPU do all the rendering. Hopefully the driver will provide better XRender acceleration soon.

Is required to run compiz.

3D

If you plan to run Wine, you may need to tell fglrx to not corrupt the fs register. To do this, add the line:

Option "UseFastTLS" "2"

to the "Device" section in /etc/X11/xorg.conf. This supposedly causes about a 10% hit in opengl benchmark scores, but at least things don't crash. See also http://wiki.winehq.org/fglrx and http://www2.ati.com/drivers/firegl/readme0325.txt

This issue has since been fixed in Wine. However, some native Linux games ported toolkits branched from older versions of Winelib, such as Cider, are still sensitive to this bug.