Xgl: Difference between revisions
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# Restoring a window that has been minimized sometimes causes the window to not be fully redrawn (random percentage is not redrawn, or sometimes the whole window is drawn). | # Restoring a window that has been minimized sometimes causes the window to not be fully redrawn (random percentage is not redrawn, or sometimes the whole window is drawn). | ||
# Restoring a window is not smooth and only appears when fully maximized (no smooth transition such as minimizing). | # Restoring a window is not smooth and only appears when fully maximized (no smooth transition such as minimizing). | ||
==Supported Cards== | |||
===fglrx 8.22.5=== | |||
* Radeon 9700 |
Revision as of 00:45, 7 March 2006
Xgl is the GLX on OpenGL implementation by David R. at Novell.
fglrx works for the most part, but there are a few bugs known to exist.
- Enabling FSAA causes corruption and instability.
- Mesa library is required for pixmap_to_texture support.
- Screen limit of 2048x1024 (so no dual screen)
- Closing the Xgl server without restarting X will cause a hardlock.
- Restoring a window that has been minimized sometimes causes the window to not be fully redrawn (random percentage is not redrawn, or sometimes the whole window is drawn).
- Restoring a window is not smooth and only appears when fully maximized (no smooth transition such as minimizing).
Supported Cards
fglrx 8.22.5
- Radeon 9700